#Opengl 4.6 features code#
Added the capability for OpenGL applications to generate source code to replay captured frames. Expanded OpenGL API support to include the 4.3 core profile features. New in 4.5 and 4.6 Graphics Debugging and Profiling. Support for the GeForce GTX TITAN X and Quadro M6000. The Memory View can now export data to CSV or binary files. 69 Credit for OpenGL 4.6 Khronos relies on its member companies to complete new OpenGL core updates Different companies drove different features, all free to comment and contribute Representatives of these companies drove the constituent features of OpenGL 4.6 See Appendix J of OpenGL 4.6 for comprehensive list of contributor. New NVIDIA® Nsight Visual Studio Edition 4.6 Features: New in 4.6.Added a histogram control to the Resources View to visualize color channels and perform range remapping for visualization.Added a new Frame Statistics View that includes call counts for draw calls, dispatches, clears, etc.Improved performance in Frame Debugger and Analysis Tracing modes by reduction of interception overhead, resulting in better interactivity and improved accuracy of data measurement.
Allows users to compile and rerun the captured frame and share and modify generated code.
Added the capability for OpenGL applications to generate source code to replay captured frames outside of the original application.Expanded OpenGL API support to include the 4.3 core profile features.New in 4.5 and 4.6 Graphics Debugging and Profiling Support for the GeForce GTX TITAN X and Quadro M6000.New NVIDIA® Nsight™ Visual Studio Edition 4.6 Features: New in 4.6
#Opengl 4.6 features for free#
Register for free access to latest Nsight™ Visual Studio Edition releases. Also included are features new to 4.5 that added improved OpenGL 4.3 support and increased performance of graphics applications running in the Frame Debugger and Analysis Tracing. This release adds support for GeForce GTX TITAN X and Quadro M6000 and production release of CUDA 7.0 Toolkit. The OpenGL API is extremely simplistic and easy to use, making it. The API is defined as a set of functions called by the client program, using language bindings to work with various programming languages. NVIDIA® Nsight™ Visual Studio Edition 4.6 is available for download under the NVIDIA GameWorks Registered Developer Program. OpenGL functions primarily in hardware such as GPUs, allowing you to draw 2D and 3D graphics. For a complete overview of all Nsight™ Visual Studio Edition features and access to resources, please visit the main Nsight™ Visual Studio Edition page.